About

I am a game designer an audiovisual creator with prior education in animation and several years of experience in animation, post-production, and compositing positions, as well as in the creation of interactive video installations. I am actively involved in the cultural scene and initiate various artistic and community projects that connect audiovisual art with the independent cultural sphere. I am currently in my second year of studying game design at FAMU, where I am developing my technical and creative skills in the field of video games.

Education

2024-now

Department of Game Design at FAMU in Prague

Master’s programme

2018-2021

Studio of Animation and Interactive Design, Ladislav Sutnar Faculty of Design and Art at the University of West Bohemia in Pilsen

Bachelor's degree

2010-2018

Gymnázium Jana Keplera grammar school in Prague

Games

2026

Snaha byla

Contemplative bite-sized game about things that don't work out, but are still worth trying.

2025

For Whom the Mail Tolls

Humorous card-ish game that reimagines workplace correspondences as turn based combat.

2024

Would You Still Play Me If I Was a Worm?

Satirical game jam game about simplicity of form.

2024

Kind Regards,

Prototype text game about finding true love or surviving the office or maybe having weird friends or maybe something else.

2026

Vyblobni se!

A playful festival installation that invited attendees to create a small avatar on their phone and bring it to life on a digital playground at the venue.

2025

Collected Views of the Dinner Table

Final project of my first year at the Game Design faculty on FAMU, prototype.

Professional Experience

2024

Extraordinary Cases of Marta

Creation of animated sequences for the TV Nova detective series – animation, graphics, and post-production.

2023

Educational videos for museum exhibitions of the Military History Institute

Direction, animation, and composition of educational videos for an exhibition at the Army Museum Žižkov. Processing and layout of 3D models of historical fortresses created in collaboration with archaeologists based on findings and period materials. Complete 3D reconstruction of the Terezín fortress according to historical maps and plans in Blender. Final editing andpost-production of videos.

2022

Robinson of the Atomic Age

Animation, composition, and creation of 3D assets for a documentary film about a polar expedition for Czech Television.

2021

StB: Top Secret!

Composition, animation, and directing work on animated sequences of a documentary series about the activities of the StB for Czech and Slovak television.

Personal Projects

2026

Eyes - Daniel Habart

Abstract, non-narrative visualizer for Daniel Habart's single.

2024-2025

Series of animation screenings

A series of events for Prague's cultural space Archa+, focused on low-budget, campy animated cult classics.

2022-2024

Popinambury

Multimedial event produciton and vjing

2021

Oáza - kvítek

360° VR music video for Czech music artist kvítek.

2020

papelote. ad

An ad for a local stationary brand papelote.

Software Skills

Creative Skills & Production